This is my first post! So, hi to everyone!! I made this project few month back and I wanted to share it here. Hope you like it! Critiques or feedback are more than welcome.
I really like the character design and I wanted to recreate it in 3D. The purpose was to create a suitable model for an hypothetical animation shot or cut scene. The topology and UVs aren’t yet suited for games, but they could be easily optimized.
I used ZBrush for most of the project, in the early stages while blocking the main shapes, for all the sculpting and detailing (using alphas with layers). I also used it to export normal maps and displacement maps.
Full project here: https://www.artstation.com/artwork/aR3nJL
(I added a little workflow sheet at the end of the page)
The original character is part of Gigantic game and the original concept art is made by Devon Cady-Lee.