ZBrushCentral

Would this base mesh topology work for animation? Please look..

Hi guys i would like your opinion on this base mesh. I did this base mesh in Silo with an animatable mesh in mind. From this i want to sculpt a hi-res character, but i just want some feedback on the topology if it would work at all. I dont want to sculpt and find out that its not good for animation…

[attach=13098]facetopo9mk.jpg[/attach]

[attach=13099]topologyback8pr.jpg[/attach]

Attachments

facetopo9mk.jpg

topologyback8pr.jpg

[attach=13100]topologyman6yc.jpg[/attach]

Attachments

topologyman6yc.jpg

any crit would help…

I’m not sure about this, but it looks a little light on poly’s in the knees/elbows area. Other than that, it looks good to me. Shoulders look fine, neck looks fine. But like I said, I’m not sure.

Thanks…I will try to get back to the lower body and add some more edge loops around the knee area…

Im not an animation exprect but try avoiding 6 edges connecting to one point they will make creases.U have two of those in the armpit area.Find any good wires from a more experienced modeller and try to match the edje flow
:slight_smile:

I have followed the freedom-teach dvd until i got this basic mesh…hmm i will look at the dvd a little further and see what he does under the armpit…

thanks