Hi everyone,
FINALLY getting a chance to use ZBrush for a freelance gig. Here’s my situation - I have an old model that I’m deforming into the required character. The head and body were modeled separately, and they share points at the neck seam. The model is at the appropriate low geometry that I will be using for rigging. I’d like to keep them separate, as I’ll be using TSM2 for the body and TFM for the face. From Maya, I exported selected (both at the same time) and can import them into ZBrush. During editing the base resolution, sometimes I notice points around the seam won’t get updated correctly. Also, when Dividing the geometry, the gap between the head and neck becomes apparent. What is the proper method for editing separated meshes so that the tangency across the seams remains intact?
Also - I’d like to eventually model in some wrinkle and fold/crease detail at higher subdivisions. I’ll then use displacement maps on a Smoothed low-res rig to achieve the higher detail rendering in Maya. I’m assuming that if I can maintain the proper tangency, that when I bring over the displacement maps I won’t get a seam where the head and body meet.
Thanks for any help!
-Steve

