Is there an origin in 3D? Is there a way to see how a mesh or polymesh sits relative to the origin and orthographic axes?
Scrappydog
Is there an origin in 3D? Is there a way to see how a mesh or polymesh sits relative to the origin and orthographic axes?
Scrappydog
The Tool>Preview window will show you the model’s coordinate system. Z is toward/away from the camera. X is left/right and Y is up/down.