Hi, I am new to Zbrush and am trying to find the best workflow for my needs. My goal is to create high detailed models in ZBrush (that are poseable)and output then as sculpture using a 3D printing process. Zspheres with all their strenghts seem like the most logical starting point, but Zspheres do not seem to have alot of control over Edge Loops. The Edge Loop function build into ZBrush seems to only work on a Zsphere model converted to a mesh, which means the Zsphere link is broken resulting in a lose of the model being able to be posed. (Am I correct with this assumption ? )
So how about creating the low res model in a program like Wings or Silo which have great Edge Loop control and then import the model into ZBrush for high level sculpting. Then one could send the finished model to a program like Maya or Lightwave to rig the character and thus have a way to pose it. Some questions I have at this point are:
- can one bind the skeleton to the low res character and pose it then use the high end model.
- if you can only build a rig for the final high res model after you pose it then I suppose you could import the posed model back into ZBrush to correct any distortion caused by the pose.
In my heart I feel it would probably be best to model the low / medium res charcter ,rig it, pose it, then export to ZBrush for high res editing. I guess I am looking for a high res character that could be reusable.
Would like to hear your thoughts workflows