Hello.
I’m a beginner using ZBrush 3.5R3 and I’d like to ask for a rough workflow to make high detailed displacement- and normal map for a low polygon model which would be easy to rig and animate later.
I know already how to make a simple model in Maya 2010, properly UV mapped with UVLayout and export it to ZBrush. I know how to raise subdivion level high enough to be able to make detailed work but then comes my question:
What is the correct order to make maps if I want my, say 500 polygon model to be raised to 25k polygons with a displacement map and then add the finest details (2M polygons) with a normal map.
Which map do I need to create first and how can I make for example a displacement map from subdivision lvl 1 to 5 and a normal map from 5 to 7?
I also know how to export these back to Maya so no need to explain that.
-Ryon