ZBrushCentral

Workflow Questions

Hey everyone, I have been messing around with zbrush for almost 8-10 months now, and I have been coming along as far as regular sculpting goes, trying to improve from day to day, but I am wanting to start learning more about the workflow/production pipeline of making game assets (low-poly) starting in zbrush, if that is possible. I am open to all suggestions and help. Even a simple list something like do step A step B and so on would be amazingly helpful! Thank you all in advance!

Best,

Jayriggo

http://www.zbrushcentral.com/showthread.php?171055-Workflow-question-for-low-poly-assets&p=971093&viewfull=1#post971093 and http://www.zbrushcentral.com/showthread.php?164725-Using-High-poly-textures-on-low-poly-meshes-Answered&p=916025&viewfull=1#post916025 may help.

Thanks a bunch, Ill check those out.