Hey everyone, I have been messing around with zbrush for almost 8-10 months now, and I have been coming along as far as regular sculpting goes, trying to improve from day to day, but I am wanting to start learning more about the workflow/production pipeline of making game assets (low-poly) starting in zbrush, if that is possible. I am open to all suggestions and help. Even a simple list something like do step A step B and so on would be amazingly helpful! Thank you all in advance!
Best,
Jayriggo