ZBrushCentral

Workflow question - posing

Hello!

Infrequent poster here, i’m definitely usually one of the quiet lurkers who sit back in awe of everyone else’s work, too afraid to post anything of my own! So hello! :slight_smile:

I’m currently struggling with a project at the moment - I have to present a client with two different poses of the same sculpt, but i’m not sure how to go about this. One pose is sitting in a crouched position, and the other is completely twisting round with its body, still sitting but with one leg moving to get up. I was planning to sculpt the full body in a crouched position with its arms in a T pose, but the legs then become a bit tricky because one of them moves out of the crouched position for the second pose, meaning it needs to not be stuck to the body if that makes sense…Any ideas?

I have the sculpt in mind of what it’s going to look like and two different posed mannequins for reference, but i’m too concerned to start sculpting yet as i’m not sure of the best position to sculpt it?

Many thanks,

Brooke x

It sounds like you have to sculpt your character 1 time in a Tpose, then pose the character into each of your possible positions and then do any detail sculpting once the character is posed so you can make changes form based on the new pose.

At least this is how I would do it.

Thanks beta_channel :slight_smile:
I’ve ended up sculpting it with its arm in a T pose and it’s legs in a semi-crouched position so that I can hopefully move them into the two positions a little easier. Been playing around with the zsphere rigging system which is SO much easier than using the transpose tools to pose, at least for me - wish i’d know about it a year or so ago haha, there is much to learn in ZBrush though so I will just keep perservering.
Thank you for your advice - yeah, I guess i’ll have to make final muscle deformation adjustments when the two poses are done.

x

Another question!
I’m going to pose it using the zsphere rigging system, as the transpose tools don’t seem to work, as when you’ve moved one bit, it blends in to the rest of the body and I can’t move it again… if that makes sense…
I’ve got a plinth i’m modelling the creature on, and it needs to be crouched on the plinth holding it, so how do I keep the plinth subtool in view when i’m rigging and moving the creature?

x