Hi everyone!
My name is Leif.
I have a little question about import a model into another 3D program like maya oder cinema4D.
I’ve sculpt a Highres monster model with multiply subtools.
What is the workflow to import that model into maya?
My current workflow is:
- Sculp with Dynamesh
- Retopo all subtools
- UV Map
- Details with subdiv. levels
- Colors
- Create maps with xnormal (normal, cavity, diffuse, AO…)
- import the model into maya or cinema4D (each subtool got ca 120k-200k polys)
- Set the materials and normals …
Is that the right way for a single image render?
My results are not so good 
Should i take a higher subdiv lvl or is my workflow incorrect?
Thank you!