ZBrushCentral

workflow ===> from z brush to animation in cinema 4d

Hello everyone,

I still looking for my own workflow to animate my characters from z brush.

  • sculpt
  • retopo
  • rigging
  • weights
  • animation.
    If someone got his own way and be kind to share it with me cause i m not quiet good with mine actually.
    for example : when i ve done sulpting my high res in ZB i duplicate it to retopologize it after retopo done, i Flat my UV’s
    and i export my new low res in cinema 4d, after that, i work on my hig res and take my texture, displace, and normal maps
    to past it on my low res.
    But i never got the result i want.
    So is there someone whose work differently ?

thxxxxxxxxxxxxx

fred