Hello everyone,
I still looking for my own workflow to animate my characters from z brush.
- sculpt
- retopo
- rigging
- weights
- animation.
If someone got his own way and be kind to share it with me cause i m not quiet good with mine actually.
for example : when i ve done sulpting my high res in ZB i duplicate it to retopologize it after retopo done, i Flat my UV’s
and i export my new low res in cinema 4d, after that, i work on my hig res and take my texture, displace, and normal maps
to past it on my low res.
But i never got the result i want.
So is there someone whose work differently ?
thxxxxxxxxxxxxx
fred