Can somebody please point out a workflow for texturing an elephant? The problem I’ll run into is for sure the amount of detail of the skin. A simple 8.000 by 8.000 pixel map won’t do the trick in my opinion. Would I need to split my UV in different UV islands and then work in a high res detail mode on each on them? Would I model the skin or just paint it as a bump map in zBrush?
Some hints would be highly appreciated!
Cheers
Thomas