ZBrushCentral

Workflow for 3d Reliefs

Hello,

I am new to brush and have began the tutorials on digital tutors and on zclassroom. I was hoping I could get a little guidance on the best workflow for 3d reliefs that will ultimately be printed for later casting and molding. I will probably be doing multiple 3d objects and combining them on a flat object, but I want to make sure I follow the best workflow for this as it appears zbrush has many options.

Thanks,

Mark

After a bunch of research I think I have figured out how to proceed. It seems that I will do my models in zbrush and then send them to the 3d print service. Then when it returns I will have a prototype to send to an injection molder for mass production. Does anyone have experience with this workflow? What happens whn the product has multiple sizes? Do I need multiple 3d print prototypes or can they scale up themselves.

another option appear to be to sculpt in zbrush and export to stl and bring into a cam software package for specific sizes, etc. I really would hate to buy a cad/cam package for this purpose. Can Maya or 3dsmax make accurate sized pieces and export in the proper formats for injection molding?

Thanks.

As you’ve said, there are many ways of going about this on the modelling side, on a project I did recently what I ended up doing was creating the 3D models how I wanted them, then capturing the depth map of all the individual pieces. Then I arranged them all in photoshop the way I wanted and used projection master to drop the combined depth map onto a plane. Its also really cool to just arrange the 3D models and then squash them down onto your backing plate by scaling in that axis.

I haven’t had to deal with sending anything for mass production yet, so can’t help you there. But when 3d printing be aware that if you have any toleranced parts for example when you change the scale you will have to redo the tolerances.