Awesome work, really amazing!
Some quick thoughts;
When you did the hardsurface modelling, did you only do that in Zbrush? Cause I’ve tried it quite alot but when I take it in for rendering in maya, it seems the dam standard lines I do for seperating the “panels” on a hardsurface model, always get lit inside and it all looks unrealistic and just poo. So not sure what I’m doing wrong in that case.
The lighting setup in maya, how did you light it? Just quick walkthrough would be lovely. =)
Again, amazing work!
/Hiken