Hey Leo, your nemesis character came out really nicely I like the metal texturing a lot. I had a question for you though about how you posed it and got the hard surface and organic pieces posed together. Thanks!
Thank you Clintus Maximus. Yes you are right . I have made some tweaks to the face and the overall model. Its getting better now
Thank you cleankid I used zbrush transpose to pose the entire character.Details of the making can be found here
so here is the work in progress image for sarah connor
an Hi Res Image
very nice!
Kind of a late crit on this one but the face is still too fleshy and she doesn’t have that long/square of a jawline.
THank you Droma for your reply. The deadline for the work was yesterday and i submitted this one
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Very nice modeling and detailing. My only crit would be the way she is holding the AK47. Probably could have used a more aggresive pose on that.
Thanks zber2
I have started texturing the character and here are the updates.
Rendered in maya mental ray .
These are Work in progress images and shall post the updates soon
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Great moel, and i like the textures and shader!!! congrats
Hi,
This work has been taking quite sometime and I’m quite happy with the result.
Anyways This character is Bhima, from Mahabharata. It is based on Grant Morrisons take on the story called the 18 days.All the artwork was by Mukesh Singh. The Digital comic can be found here
http://www.liquidcomics.com/index.html
and a picture of Bhima from the Comic
http://www.liquidcomics.com/images/w...allpaper02.jpg
Here are the final renders :



Amazing work, I’m astonished!!
Thank you BigBadaBoom. Glad you liked it,
Happy New Year Everyone. Been quite a long time since i worked on a Female character and here is my WIP.
This is the sculpt i worked on
and here are some Mental Ray render Tests in Maya. Eyebrows were drawn in photoshop.
Let me know how its coming out.
Thank you
Was playing with maya hair and this is what i came up with at the moment. I Need to work on the Hair colour and the tip colour. Iam trying to solve the problem of having the hair to exactly folllow my curves. Any help would be great.
Here is crop from the render so far :
great models keep up:D
its a nice model, but its very symmetrical. I would break that up a bit, maybe bring in that jaw a little.
That shader though is really something else. I hope when finished you do a nice texture map break down. Would love to see those maps in action
Really cool models man! This latest woman’s texturing has a very figure painting touch to it which I really like. It works really well in her chest and arms, however the extreme contrast in colors in her face don’t work so much in my opinion. Most notably her mouth area, chin, and the tip of her nose look a little off putting when juxtaposed too closely to the rest of her flesh tones. Great stuff nonetheless!
nice work…bhima mast hai…