ZBrushCentral

Work in progress

Hi thanks for checking out my model. I would appreciate some feedback on it. It’s far from perfect and im currently in the process of doing some retopology on it in maya however i just poly painted this model to give me an idea of what it could look like once textured. I would also love to hear how some other artists approach their character modeling. Do you guys do zphere armatures and then make an adaptive skin then begin modeling or do you just use the dynamesh sphere and pullout the limbs and torso? I’d love to know what you guys also think about zremeshing and decimation master for creating game and animation friendly low res topology models

Attachments

Girl Render.jpg