Hello all hope this is the right way to post this is a personal work in progress and its fully uv’d with a texture map from polypaint onto the uvs, I am attempting to build a more complex render but can seem how to export the metallic matcap mat as a metallic texure map (I suppose this would be the displacement map)? I looked through a few docs in youtube and they seem a bit dated I know that I can export via fbx export/imported and have snormals on and embed maps. I am assuming the TGA button is to also export diffuse & normal maps those as well any help/pointers would be appreciated.
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