ZBrushCentral

woody's nuts-n-screws alphas

Well, you have to have some way of bolting all of those metal parts to your cyborg eh? Just my small contribution in that I made up some various nuts, bolts, and screw head alphas for your assembling pleasure.

It’s best to set your brush focal shift to -100 then tinker with the Zadd and Zsub to get the results you want.

You can also tweak your alpha curve to fine adjust the effects.

[woodysScrewsSample.jpg](javascript:zb_insimg(‘58607’,‘woodysScrewsSample.jpg’,1,0))

Oops, here’s the file…

Get it while bandwidth lasts.
If you get an error ( bandwidth exceeded warning ), just wait till the first of next month if that happens.

http://members.cox.net/woodmiester/woodys_nuts_n_screws.zip

alternate link:
http://rapidshare.com/files/34547111/woodys_nuts_n_screws.zip.html

Really nice… :+1:

I’ll do some industrial fasteners and add them to this thread!

Thanks, and that’s a good idea too. These alphas are just odds and ends of things I wish I had cause I really could of used them a while back. Not that one would use them much, but they can really come in handy every now and again.

Sweet! I’ve been looking for these!! Thanks so much, Woody.

:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

thanx woody lat looks really good, can u post it in rapidshare or another server, i couldnt get it
:+1:

Nice one, thanks! downloaded ok.

Sven

OK. here’s another link from Rapidshare:

http://rapidshare.com/files/34547111/woodys_nuts_n_screws.zip.html

thanks for the alpha

they are awesome

Woody you are too kind where ever you go!
Thanks man!

These are great! Thank you and my cyborg thanks you!! :wink:

I don’t know where i’ll use them yet. I do know I will use them. Appreciated.:+1:

:smiley: Thanks WOODY!

Awesome, thanks a lot.

Thank you!

Thanks for sharing!!!

I wanted these alphas to show up in the alpha pallette each time I open Zbrush, so I copied them to my Zstartup/Alphas folder, but when I restarted ZBrush3, your alphas didn’t load.

To fix this, I opened them in Photoshop. If they were in multiple layers I merged them and then changed them to grayscale. This fixed the problem of them not showing up when I restarted ZBrush. However, I then noticed that the saved names of some of the alphas (not yours, but others in my ZStartup/Alphas folder) weren’t showing up when I moved my curser over them in the alpha palette, instead they were just called “Image”. I then discoverd that changing them to 16-bit mode in Photoshop fixed this problem.

In short changing your alphas and others that I had saved in the Zstartup/Alphas folder to grayscale/16-bit .psd images worked great in regards to getting them to automatically load into the alphas pallete at startup.

Maybe you could resave your alphas likewise and repost them for those who don’t have Photoshop.

Maybe someone knows a different format for the alpha image that will also load correctly.

Ok, now here’s something strange. For some reason 2 of your alphas, hexnut-flat and hexnut-roundTop, when saved as I mentioned above, don’t look correct when loaded into Zbrush. The image is different. They still look correct in Photoshop, but not in Zbrush. All of your other alphas show up and work correctly in Zbrush.

I just went back and changed these 2 alphas back to 8-bit, left them in grayscale mode and restarted Zbrush and now they show up correctly in the alpha pallette and the names are correct when scrolled over.

So now I’m baffled as to why some of my other alphas are required to be in 16-bit mode for the names to show up correctly in Zbrush, and as to why 2 of your alphas become corrupt within Zbrush when saved in 16-bit mode.

Can anyone shed light on this? Does anyone else have this problem? Any links to other threads addressing this issue?

Thanks in advance!

Here is a thread by sadicus addressing the same issue, but doesn’t completely answer my questions.

http://www.zbrushcentral.com/zbc/showthread.php?t=45468

As far as to why some work right in greyscale mode and others don’t, I have no idea. It must be some kind of bug or something.

I know that when you flatten them and convert them to greyscale they can then be put in your startup folder and they’ll load on program start.
I left them as Photoshop files so that you or anyone would have the ability to custom create your own nut and screw heads just in case none of the samples are what you’re looking for. That’s why I left some blank shapes so you could either create your own bolt either on your model, or in Photoshop and save it out as another alpha.

I’m not sure, but if someone doesn’t have Photoshop, one might be able to open them up in Gimp or some other layer based image editing program.

I think most if not all of the images are in 8 bit mode. You have to be careful though in that sometimes when you change to greyscale or switch between 8 and 16 bit RGB mode, it can sometimes change the quality of the banding in your fades. In other words, if you have a gentle fade that creates a dome shape in ZBrush, changing modes can sometimes create a greater difference in the banding that creates the fade leaving you with a stair-step type of appearance.

I pulled up the hexnut flat and the hexnut round top files and took a look at them again. I can’t understand why they would cause problems. Both are in 8 bit RGB mode, but the only difference is that the hexnut round is layered. I done that so one could modify it if they wanted. The hexnut flat is just a simple shape so I left it flat. Strange…

Thanks!

I’m becoming a lot more educated in Photoshop (and Zbrush). Sadicus also suggested to me the possibility of an alpha channel in the flattened 16-bit grayscale images that are acting weird. I didn’t think of checking that.

I’ll have to revisit those alphas. I just want to get a good system down for being able to get a lot more of my alphas to startup with Zbrush.

Again, I appreciate the help!