As far as to why some work right in greyscale mode and others don’t, I have no idea. It must be some kind of bug or something.
I know that when you flatten them and convert them to greyscale they can then be put in your startup folder and they’ll load on program start.
I left them as Photoshop files so that you or anyone would have the ability to custom create your own nut and screw heads just in case none of the samples are what you’re looking for. That’s why I left some blank shapes so you could either create your own bolt either on your model, or in Photoshop and save it out as another alpha.
I’m not sure, but if someone doesn’t have Photoshop, one might be able to open them up in Gimp or some other layer based image editing program.
I think most if not all of the images are in 8 bit mode. You have to be careful though in that sometimes when you change to greyscale or switch between 8 and 16 bit RGB mode, it can sometimes change the quality of the banding in your fades. In other words, if you have a gentle fade that creates a dome shape in ZBrush, changing modes can sometimes create a greater difference in the banding that creates the fade leaving you with a stair-step type of appearance.
I pulled up the hexnut flat and the hexnut round top files and took a look at them again. I can’t understand why they would cause problems. Both are in 8 bit RGB mode, but the only difference is that the hexnut round is layered. I done that so one could modify it if they wanted. The hexnut flat is just a simple shape so I left it flat. Strange…