This is my first proper game art, Zbrush project, that was done and rendered, entirely from scratch in Zbrush.
This was tutored by my lovely mentor Vijay Pratap Singh in his academy Zart Online Masterclass
Final Composited Render
Metcap Material Pass
Passes
First basic blocking, used basic shapes in low poly to get the basic proxy or block-out, then subdivided to sculpt the details, after that, materials were assigned and poly-painting was done, then various passes were rendered and composited in Photoshop.
Concept by Becca Hallsted.




