Ok, this is probably just a stupid ZBrush Newbie…
I quickly modelled this club and then textured it. Getting the colormap wasn’t so difficult, but now I want to do a bumpmap to get a wooden structure.
I know I can take a material with a colorbump channel and then “paint” the structure and transform the texture to a alphamap to use in C4D.
Just…
How (with what Alpha for a brush) could I pain this? any hints?