Scrybe - Thank you mate. 
Angelblade - There are lots of ways to get the work done. for my technic. For both underwear and bra I exported the decent level of division of the body holds the shape and then i imported it in to maya, where i made base mesh for undergarments. For the sharp creases i tend to make them in side maya and then i expored teh garments to Zbrush. After that with move tool if any adjustments are to be made i do that.
I hope i am clear. If there is still some problem, I’ll try to explain it graphically.
Here are more updates with added little details and with clothes . i made the top more attached to the skin and also made some wrinkles on the cargo. I want to rework on the cargo and see what can be better. I am also planning to make a jacket for her. like a over coat sort of.

thanks you for the critics . I definitely agree with you i need to learn to do proper folds and wrinkles. but for the cargo its polytene and polyester or say parachute kind of fabric so its very silky and so i made it purposely like that. Its looks like paper it is on purpose:). I tried to look for some tuts on wrinkles and folds. Would you recommend me any source please?




