Oh nice! Thanks for sharing. Seeing your process motivates me to do stuff myself.
Five stars btw
Oh nice! Thanks for sharing. Seeing your process motivates me to do stuff myself.
Five stars btw
It’s a very good sculpt, the anatomy shows you have tremendous skill! Good job.
Wow, exquisite work and love the lighting.
I dig the initial set up you had with the other 2 guys getting a beating. I urge you to press on and make it a complete scene. I wanna see the claws coming through that guys spine.
Awesome stuff !
you truly know what your doing thats one heck of a first attempt
the arm hairs in the render…wow.
makes me want to redo my version…KEEP IT UP man.
and ninjas are always cool!
Thank you all for your kind comments! There’s a lot of stuff to improve but hey, life’s a one hell of a learning curve…
It’s been a while since I had actually modeled/ sculpted something myself, usually I just rig and animate other peoples stuff so I desided that it is time to go back and start to do that stuff again that got me in this field in the first place, before I forget. Also want to improve my material/ texturing & rendering skills. So much stuff to do and so little time!
Akaikami: Since I was doing a cliche character so I thought that it also should have a cliche lens flare… But I didn’t dare to place a spinning 3d logo on it…
Perspective: Go ahead! Doing stuff is always cool!
EricShawn: All thanks to great book called: “Strength Training Anatomy”, it has some awesome illustrations of human anatomy and poses.
matb63: Only time will tell…
Walt-Art: Ninjas do rock! (But silently) :lol:
Very nice model and final image!
And more super heroes! Based on image made by Alex Ross. I’m not happy of the pose of Bruce (Seeing it now), I guess that I jumped too fast to finalize this image and didn’t test out the composition and poses enough at the zbrush stage, so it kinda just stayed that way. It doesn’t have that “uff, rough day…” feeling on it… But anyway, desided that it’s time to move on because these are still just for learning purposes. Good excuse for everything!
Zbrush for sculpting, photoshop for textures, rendered in max with mental ray and hair and fur made with max own hair and fur plugin. Batman’s cape first simulated with cloth, and then further detailing in zbrush. Rendered with linear workflow in various render passes and comped then in after effects. Hope you like it!
Oh, and something about that linear work flow: For some reason it messes up the way different browsers displays the image. (exposure curves and stuff) Internet explorer and Opera displays this image like it is in photoshop, but firefox crunches the colors in very unpleasant way.
I need to research this stuff more when I have the time…
Love your gritty batman look. Gd job.
Agreed that Strength Training Anatomy book is a great book to reference.
ohoh!! very cool Stuff great lighting!
awesome batman scene … love it!
Thank you all! And here’s a quick brakedown of the process:
The suit is modeled in max and the cape simulated with cloth. Just a little tweaking made in zbrush for the mask and cape.
Just a timelapse from the base mesh to finished sculpt. Exported out in 3rd sub level and generated normal maps in max.
Hair’s done with max’s own hair&fur plugin. I broke the head in several pieces to really control the hair flow without messing some other part of the head. I used some texture maps for hair density and scale and rendered in mr primitive mode so I could use more control over the materials.
Light setup includes one sky light with mr sky shader, 2 sky portals and one photometric light. I rendered with mr exposure control and used the linear work flow.
Render passes were: Suit, Bruce, bodyhair, hair, wall, fill light (Scanline) and volume light (Scanline) that I then composited in after effects.
1st image is the “raw” rendered image and the second has all elements layered together and last is the final composition. I made the dof in ae with z-depth channel that comes with in the rla format.
Great work!
Hi again! I bought this Zbrush essentials book that lightened up a little bit about detailing in zbrush so here’s a another favourite character of mine that I experiented with the new skill set I got from the book. Hope you like it!
Hopefully I now got these “cliches” out of my system and start doing some own stuff now…
you have a cinematographer’s since of camera. good stuff
Hboybowen: Thanx!
Oh and forgot to mention about the workflow! So base models done in max, detailed in zbrush (duh) and rendered back in max with mental ray and comosited in after effects. Smoke done with fume fx and all hair/ fur stuff with max own hair & fur system.
Baked the normal maps (Didn’t need the displacement map cause the base mesh was so dens.) in max.
Texturing in photoshop and used xnormal to create the cavity maps from normal maps. That helped a lot in texturing phase and added lot of detail with a click of a button! Would be great if everything i cg could be that easy!
For skin shading I used this customised sss skin shader that I found from master Zapp’s website and cloth shaders were modified from some pre made “cloth shaders” I also found from Zapp’s website.
For dof I used after effects becuase rendering this all with my uber powerfull computer took like 5 hours so decided to leawe the tweaking in post production…
Rendered the beauty pass with all hair & fur stuff, then ao pass an lastly the smoke pass and composited them in after effects.
I post some more images later on.
Looks great! Wow, you are just 25, many nice things will come, keep going!
Baz Mazur: Thanks!
Here’s some print screens from zbrush and couple of ao passes from different angles. Last image is the reference that I found from the interenet and got this all started out!
Let’s see if I get any shaded versions rendered out…
Love the dramatic lighting and the black and white feel in your last few pic. Well done.
I like that you can’t see his eyes… scary.