Muddpitt: I need to find it first :D, it was some time ago to be honest, but will try to post it asap (I can’t do it at the moment due to personal issues)
Azzazel: I work with Zbrush for most of the hipoly, i will setup basic shapes in 3Dmax and export it to Zbrush for proportions, folds, and so on. I will swap to max for uv’s if I need them, and back to Zbrush. At this point Zbrush is essential for proper look of the character, after I got that I go for fine details. Sometimes we are skinning and exporting hipoly (decimated) to engine to see how it looks in game with skinning, and simple animation. I also use Zbrush when I am working with monsters to get basic colors and testing different variations and ideas.
Truth be told for The Witcher3 we are using Zbrush extensively for most of the new features that Zbrush brings and personally I think this is huge!. I would love to talk a bit more about it, but I don’t think I can at this point, I’m really sorry