I’m trying to put together a modeling reel and I have a question for all you zbrush & maya pro’s out there…How do you render out a clean looking wireframe on a high poly mesh in maya vray. I’m trying to do a wireframe similiar to this http://www.youtube.com/watch?v=q3qbVFLkWyE I know of one way by uvsnap shotting everything, and re applying using a surface shader but that just seems way too tedious, and plus my uvs get stretched out in places or distorted to some extent. Any advice?
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