Hi,
The steps he made :
- Load a 3D tool
- Choose a texture ( in this case 32th as u know)
- Invert Mask
- Masking / click “Int” ( From Texture Intensity )
- Texture Off
- HidePt
- Geometry Delete Hidden
- Display Double
- Morph Target / StoreMT
- Inflat (4-6 optional)
Done ( CreateDiff can be used )
What am I missing could u help me please? 