ZBrushCentral

Wip

HI All, I have posted a few things, so I’m starting a wip to keep It in one place.
C&C welcome
Thanks

modeled,textured,rendered, zbrush
Quick sketch, paintertri_pic_2.jpg

Attachments

tri_1.jpg

tri_2.jpg

tri_3.jpg

tri_pic_0.jpg

The finished composition is very cool, but I feel that the model is a bit busy. The muscles don’t seem properly defined and I’m not quite sure which details are muscles, scales, or some other manner of substance. My recommendation, and I will preface this with the fact that I am not the greatest exemplar to prevent any unfortunate misunderstandings, is to first clearly define your muscles, then and only then, boldly and clearly create the surface details. Even doing so much as differentiating them through different alphas would be beneficial.

The form as well, could use some tweaking. While your pose and positioning helps with this, it have a general sense of weakness. I believe the transition between the torso and the limbs and the different parts of the limbs, should be dealt with using bolder lines.

As I said, the final composition is very cool, and I don’t mean to come down too hard on you, but I think you’ll find that no input is worse than to much.

Which reminds me, visit my sketchbook, we get some regulars but no one new has come in millenia. At least not for long. I really need to add that to my sig.

Hopefully some of this will help.

Twitchmonkey,
Thank you for your input, I see what you mean ,and it is really great that there
is a place like this to learn. I look forward to checking out your sketchbook.

Thanks again for taking the time.
window1

Learn to make matcap,quick sketch from sphere,new matcap,render,potoshop
smudge,fifteen min. Zbrush makes it easy.

Thanksmatcap2.jpg

Attachments

matcap1.jpg

matcap3.jpg

matcap4.jpg

photoshop1.jpg

photoshop2.jpg

Lot of cool effects work here, but I’d again stress form over detail. You have a lot of bumps and cool details, but they overshadow the underlying form, which could be improved. I would recommend two things for dealing with this. Firstly, work from many angles, your face lacks depth. Secondly, drop the standard brush and switch to clay or claytube (ideally both). These will build up your forms more slowly allowing you to take more care on properly define them and making it harder to haphazardly add bumps and ridges.

Keep working at it, the more you do the faster you’ll improve.

A cartoon dog I’m working on.
C&Cs welcome
modeled LW,Zbrushpic4z_head.jpg textured,rendered,zbrush

Twitchmonkey,thanks for the tip about clay and claytube brush.

Attachments

pic4z_frame.jpg

pic4z_front.jpg

pic4z_side.jpg

oh man that is scary. pretty good entry for the holloween contest. I haven’t finished my entry yet

Well It’s a start starter_woman1.jpg

Attachments

starter_woman4.jpg

hannd_wire_1.jpg

hannd_1.jpg

hand_2.jpg

arm_1.jpg

arm_2.jpg

arm_s1.jpg

arm_s2.jpg

good work, but widen those fingers.

perhaps you should get a picture of a hand and hold it up against you zbrush’d hand.
you really need to widen them.

Mxdirector, thank you, I was not sure if the palm was to big, but now I see the fingers are to thin.

Hi everyone,
It’s amazing how fast you can build plants with just a few tools
plants_1.jpg

C&C welcome

Attachments

plants_2.jpg

plants_3.jpg

plants_4.jpg

plants_5.jpg

plants_6.jpg

zata_1.jpg

HI all
This is what I have so far,zbrush,lightwave for wire,zbrush for the rest.
A little post blur on render PS.
render_1.jpg
C&C welcome

Attachments

wire_1.jpg

nicely done:) :slight_smile: :slight_smile: keep posting:) :slight_smile:

agrmrs,thank you,nice to get some feedback.

As always, thanks for the great video tutorial!:smiley: head_gear_1.jpg

Attachments

head_gear_2.jpg

head_gear_3.jpg

bee_1.jpg

Attachments

bee_2.jpg

bee_3.jpg

bee_4.jpg

lw_render_dis.jpg

lw_render_dis_bump.jpg

C&C Welcome
LW_3.jpg

Attachments

LW_2.jpg

Image5.jpg

Image3.jpg

Image4.jpg

Image2.jpg

Image1.jpg

LW_1.jpg

Have to ask, this thing is what, exactly?

jajaja. nice.

http://alomart.mifotoblog.com/;)