HI All, I have posted a few things, so I’m starting a wip to keep It in one place.
C&C welcome
Thanks
modeled,textured,rendered, zbrush
Quick sketch, painter
HI All, I have posted a few things, so I’m starting a wip to keep It in one place.
C&C welcome
Thanks
modeled,textured,rendered, zbrush
Quick sketch, painter
The finished composition is very cool, but I feel that the model is a bit busy. The muscles don’t seem properly defined and I’m not quite sure which details are muscles, scales, or some other manner of substance. My recommendation, and I will preface this with the fact that I am not the greatest exemplar to prevent any unfortunate misunderstandings, is to first clearly define your muscles, then and only then, boldly and clearly create the surface details. Even doing so much as differentiating them through different alphas would be beneficial.
The form as well, could use some tweaking. While your pose and positioning helps with this, it have a general sense of weakness. I believe the transition between the torso and the limbs and the different parts of the limbs, should be dealt with using bolder lines.
As I said, the final composition is very cool, and I don’t mean to come down too hard on you, but I think you’ll find that no input is worse than to much.
Which reminds me, visit my sketchbook, we get some regulars but no one new has come in millenia. At least not for long. I really need to add that to my sig.
Hopefully some of this will help.
Twitchmonkey,
Thank you for your input, I see what you mean ,and it is really great that there
is a place like this to learn. I look forward to checking out your sketchbook.
Thanks again for taking the time.
window1
Learn to make matcap,quick sketch from sphere,new matcap,render,potoshop
smudge,fifteen min. Zbrush makes it easy.
Thanks
Lot of cool effects work here, but I’d again stress form over detail. You have a lot of bumps and cool details, but they overshadow the underlying form, which could be improved. I would recommend two things for dealing with this. Firstly, work from many angles, your face lacks depth. Secondly, drop the standard brush and switch to clay or claytube (ideally both). These will build up your forms more slowly allowing you to take more care on properly define them and making it harder to haphazardly add bumps and ridges.
Keep working at it, the more you do the faster you’ll improve.
A cartoon dog I’m working on.
C&Cs welcome
modeled LW,Zbrush textured,rendered,zbrush
Twitchmonkey,thanks for the tip about clay and claytube brush.
oh man that is scary. pretty good entry for the holloween contest. I haven’t finished my entry yet
Well It’s a start
good work, but widen those fingers.
perhaps you should get a picture of a hand and hold it up against you zbrush’d hand.
you really need to widen them.
Mxdirector, thank you, I was not sure if the palm was to big, but now I see the fingers are to thin.
Hi everyone,
It’s amazing how fast you can build plants with just a few tools
C&C welcome
HI all
This is what I have so far,zbrush,lightwave for wire,zbrush for the rest.
A little post blur on render PS.
C&C welcome
nicely done:)
keep posting:)
agrmrs,thank you,nice to get some feedback.
As always, thanks for the great video tutorial!
C&C Welcome
Have to ask, this thing is what, exactly?
jajaja. nice.