ZBrushCentral

WIP Realistic Michelangelo from tmnt

Hi everyone !

I 'd like to improve my modeling skill so i started to learn Zbrush ! As a first try i decided to make a realistic Michelangelo from tmnt. I think this character is a good start to learn the basic since he is not human (only 3 fingers,…). There is no basemesh. I started with Zsphere and sculpt over.

For the moment here, is what i’ve done ! But I’m wondering what is the best way to pose my character and keep the best control on it (if i want to do symmetrical details later). Do you have any advice for me ?

Comments are welcome
:stuck_out_tongue: !

Attachments

I started some shoes, belts and protections for knees and elbow.

What’s the best way to place my character in pose with all his subtool to have the possibility to go back on the “T” pose later ?