I’m working on a model of a female warrior. I started with a mesh I got from someone else, which required a bit of rebuilding to make it more suitable for my purposes. I’m aiming for a low-poly, game res mesh that will sculpt reasonably well in Zbrush. Right now I’m working on the base meshes for the body, armor and accessories, which i’ll take into Zbrush to refine.
But I’m having a heck of a time trying to rebuild the shoulder/armpit area. I’ve searched around and I cannot, for the life of me, find either any good picture references of game model topology or any tutorials on the subject, at least not for this particular area of the body.
I struggled with this for quite a long time. The images below are what I ended up with. I could really use some advice or criticism on how the edge flow in the chest/shoulder/armpit area could be improved. I’m aware that what I’ve got now is probably pretty terrible, so go ahead and be harsh.
Much appreciated.

Attachments

