ZBrushCentral

[WIP] Merc for Unreal

Here’s a mercenary character I’m working on at the moment and I’m just looking for C&C really on it, it’s being made for Uni so there’s a couple of things I have to cover like it will HAVE to have swappable parts etc. It is also my first serious attempt at a human character so comment away on anatomy and such. I think I put the knee pads too low. :stuck_out_tongue:

Here's the concept for it, mainly looking at the modular design of characters in UT3. Concept is probably my weakest area so there's not too much detail, I end up doing most of my concepting on my base mesh. I'm kinda going for an oldish mercenary who is stuck in his ways, still likes his knives but he's had to make some consessions like the shield unit on his shoulder and the unit on his arm. []![sculptWIP1.jpg|628x693](upload://mF42aRHx9QBSh63AxFMppyRP9RA.jpeg) [](http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)

Attachments

wireWIP1.jpg

enginesHeadConcept.jpg

you should make the body first then put clothes on him cuz the anatomy needs work

yeah the knee pads look a bit low on the model.