am still a bit of newbie in texturing in zbrush and keyshot. am at a point with this where i’d like to play with some poly paint, but first try a Specular map. have no idea how to create a specular map in zbrush r7.
right now i just have a mat cap “gorilla” mat on the character. should i unwrap and create a texture. then open in photoshop, convert to greyscale or something for a good sweaty skin look on certain areas ?
any help greatly appreciated.