ZBrushCentral

WIP Human Head

Here is the face i have done
Thanks to all of you for your reply to my post in the community forum it was very helpful
Thanks also for the modelling demo by Anh Nguyen.

Human Front.GIF

Also i still have this problem that i talked about about the poles of the sphere not being smoothed and creating weird effects how do I get rid of it?

Attachments

Human Side.GIF

Human Back.GIF

u cannot really get rid of it…unless u make a base mesh in 3ds max for example and export it to zbrush :confused:… or just by not smoothing the pole area.

thanks for the answer
I have already tried to smooth it but the area cant be changed and u cant select the poligons surrounding the pole
ill try exporting it to 3DS and Importing it back
thx again

This problem is produced when smoothing a certain type of polymesh topology:
There are always undesirable artifects when smoothing triangles in zbrush, so always avoid them in your mesh topology. You will also notice that areas of the mesh with greater point densities will smooth at different rates : In certain cases when you have only 3 polygons(4 sided) surrounding a single vertex the polygons in the immediate area converge to a single point, this makes for an increased polygon density in that area, different smoothing rate and a slight pinching effect(not as bad as triangle smoothing).

So in summary the things to avoid in your mesh :
1- 3 sided polygons
2- single vertex surrounded by only 3 four sided polygons

I’ve included in this post two ‘Sculpting Balls’ which I use frequently for my models.Unfortunantly it is impossible to create a mesh that does not contain at least two of these problem areas, so, the only other option is to hide the artifacts - for instance next time when you start modelling a head make sure that the ‘pinch-points’ are situated on the side of the head, maybe hidden away within the ear, so that they have a minimal effect on your modelling process.

Kircho

Thanks a lot for your answer i will try using cubes next time like kemonnado has already advised me to do.

I have another question for all of you which i would really want an answer to:

Should I model the eyes:
-Within one model trying to make it as spherical as possible?
-By using the multimarker tool and adding spheres?
-By using a flat map that gives a spherical aspect with perspective?

Thanks a lot for your answers, ill get there someday:D

Ah, I also have another important question :

How do i add hair?
How is it possible and what brush should i use to create the hair byy using alphas if you see what i mean?

i use multimarkers for the eyes! and for the hair i suggest u search the forum cauz there is loads of zscripts showing the whole process! hope it helps ^^:D

thx a lot