ZBrushCentral

wip, first model

wip1.jpg

Attachments

wip2.jpg

wip3.jpg

wow, r u sure this is your 1st model?
Looks amazing to me… :+1:
I wonder how u did the wrinkles for the clothes?
What tool u used?
The proportion looks heroic, it reminds me of lara croft from tomb raider legend :smiley:

is my first model in zbrush. im studyng in a academy zbrush to games. my ilusion is work in a videogame company.
thank u for your comments, i have a lot of work already.
the wrinkles for the clothes , i use standar and smooth tools.
i like so much your work.
sorry by my english, im from madrid

this is my model head, i used anjelina jolie´s reference

wip4.jpg

Nice head model :+1:
Maybe u can refine the ears part.
Thanks for visiting my thread, I’m sculpting the cloth part right now and I find it difficult, especially to do the wrinkles, and all those stitches :D.
Hopefully can learn from you…
Don’t worry for your english, My english is not very good also :laughing:.

more body parts - work in progress -wip5.jpg

Wow…:grimacing:
I’m so jealous…
I like all parts :smiley:
How did u do the mini skirt? I mean the pocket looks nice and the straps also?
Is that different subtool?..
Please share… :wink:
Love the proportion…:+1:
The boots are nice… The wrinkles looks like leather boots.
And all the props, did u retopology or using extraction mesh?
May I see the base mesh?

ok i´ll try to answer (i have to learn english now!)
fisrt at all, thank you for your coments.

Quite this divided in subtools (head, arms, legs, boots, etc).

The mini skirt,the pocket and the straps are same subtool.

I made the whole base mesh I in 3dsmax and import it in zbrush in different subtools.

During the next days, i will present images of the mesh base and some references

thanks again!

Hi again, here is my low poly with normal maps

normallowfront.jpg

Attachments

normallowback.jpg

It’s very nice, do u plan to texture this?
Can’t wait for the color version… :smiley:

texturing…

texturas2.jpg

Attachments

texturas3.jpg

texturas1.jpg

fusil1.jpg

fusil2.jpg

So fast, I’m jealous hahaha…
Cool weapon, is that with a normal map?
Can’t wait see her in action…

Giving detail to the head (normal+difuse+specular)

head.jpg

Wow, so fast hahaha…
Is she going to be gothic like? Coz the black circle in eyes area…

Gothic? Jejeje maybe, is only a detail.
Im working now with textures in the girl and rifle.
The rifle has a normal map but is only the first version
I have a lot of work to do.
What about your model?
Do you work in game industry or 3d?
I want to work in game industry but is difucult

Oic :lol:
I thought it’s going to be gothic hahaha…
How can u work so fast?
Me? My model is still far away man :smiley:
I’m workin’ on weapons right now and the holster, still a lot to do, I’ll let u know once I update new progress.

I wish I worked in a game industry, I really want to :lol:
I’m still looking for a job right now, as u see my signature hahaha :lol:
At the same time I do freelance right now…

Well, keep posting your progress, I wanna see more…
I have to hasten my progress as well hahaha :lol:

Small changes

head2.jpg

NightShocker: I do not work rapidly, simply I dedicate many hours.
I also have desire of seeing progression in your model

step by step

[attach=117734]stepbystep.jpg[/attach]

Attachments

stepbystep.jpg

Your model is developing nicely! But i would consider reworking the shapes of the head. Your foundation is a bit off. I made a quick ps liquify to show what i mean.
If you post a ortho view of the front and side out of zbrush I could show you much better.

here is my attempt

head2.jpg

Thank you very much gordon-v.
It is true that I have neglected a bit the general form on having tried to use the minor possible quantity of polygons(zones).
I include the image front and left in order that you help me to correct it.
I have seen your portfolio and it(he) is incredible, very good.
My goal is to be employed at the industry of the video game.

Thank you very much

[attach=117936]frontleft.jpg[/attach]

Attachments

frontleft.jpg