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This is my first real attempt at building a model using reasonably correct muscular anatomy… The proportions are somewhat exaggerated, but I’m hoping nothing looks wrong, per se. Any comments or suggestions?
Bart
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This is my first real attempt at building a model using reasonably correct muscular anatomy… The proportions are somewhat exaggerated, but I’m hoping nothing looks wrong, per se. Any comments or suggestions?
Bart
Wow, a night of sleep is good. I lengthened (and reshaped) her legs, fixed her awkward posture, tweaked her arms, added hands (which aren’t too bad, if I say so myself), added kneecaps and a few other details, and made some other tweaks. I also included a screenshot of the rig.
Hey Lendrick. You mentioned already you were going for stylized so not sure what you’re doing intentionally or unintentionally.
If you’re going for a more realistic female character, the middle is too thin and the shoulders and chest a bit too broad.
I like the cleanliness of your zspheres and you’re getting there with the proportions, keep it going!
Hi, thanks for the response!
The waist and shoulders are a stylistic choice. That being said, there’s a difference between looking stylized and looking bad. With the understanding that the exaggerated proportions (at least in terms of the waist and chest) are intentional, does the model look generally okay?
I defined the muscles in her lower legs, added detail to her feet, tweaked her upper legs slightly, and lengthened her forearms a bit.
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