This is pretty good. I really like the texture and pose.The shader is a bit too waxy though and too specular, I would add some creases of skin to the wrists and other bent areas. Generally any part of the body that can move has a crease and wrinkle at the moving point. The lower butt cheek, shows no sense of weight. It would be flattened in that pose. There are some wrinkles that are on the back of the arm on the elbow.
Very nice texture and great modelling work.
Very nice work. material and render is great.
Hi there. I am amazed and inspired by this piece of work, the modeling is brilliant and the fact that you have done this to such a great percentage in ZBrush is a good thing indeed as I think there is so much potential to this program. I really hope you dont mind me pointing out a part of this that doesnt appear to be right. It is where the sternocleidomastoideus joins the clavicle and the sternam. I have attached some photos with a simular rotation and weight on the shoulders. I feel your model could do with some smoothing at the point of origin at the strenum and clavicle, and to be a little more pronounced on her right side due to the twist. Also maybe becasue of the stretch maybe some space between the pectorials and the clavicle.
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Wonderfull!
Beautiful!!!
I cant wait to see her with hair. (not too much though;) ).
Jit.
Hi,
I noticed you mentioned finding too many subdivisions on the hand and face when you subdivided the mesh and you wished you could have made more polys on the main body to match.
You can use the retopology tool here to get what you are after. It takes a great deal of patience and …learning…to get to know it, if you don’t already this will be a great project to practice on. Basically you can add faces where you need them to match the level on the hands and face, or you can subtract some on the hands and face to match the body. The flow of topology looks very good there though already I can understand you would want to increase the count on the body. Just a thought!
*edit: well, it’s not really a “retopology tool” as it is a “method” of doing this in Zbrush with Zspheres and subtools. Just thought I’d clarify.
womball. thank you for your advice. here’re images I’ve fixed some. and if you notice other problems, please let me know again. thanks.
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your progress is amazing. oh this is a great thread and i watch with excitement. The changes you have made to the anatomy are great, maybe smooth a little where the clavicle meets the scapula as on one of your renders you can see it bumps up a little high on her right shoulder. This really is a brilliant bit of work. Your texture is temendous.
Sunhwa J.
When you first posted and I saw the thread I thought this must be the lil lady Byungho P. mentioned we’d be seeing some work from in his thread . Indeed its tremendous work, sorry I had to wait until now to post on it but have been busy and couldn’t give this the attention it deserved. You’ve already recieved some great advice from the forum members. Just keep working the slight skin imperfections, inflating skin folds, adding some slight veins/tendons of the wrist and forearm area. Your pose is very elegantly done, I really like it!! I think maybe the left arm could be brought in a tad and rotated slightly to give the impression of it holding the weight of the upper torso better. I was inspired to play with the pose and used transpose master on the superaverageman so I can learn more on how to use it. Maybe it’ll show you some what I mean and give you food for thought about the left arm. Its here: http://www.zbrushcentral.com/zbc/showthread.php?p=419034&posted=1#post419034. At any rate your work is great!!! Will be watching for more
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Hey, do you apply your color map to mental ray fastskinshader? How much did it take to render?
Hello guys.
These are my final shots.
I’m afraid that may got some problems yet.
But next time I’ll see you with my better works.
I hope you guys like it.
Arran J Lewis. Thank you for your help again. I fixed her shoulder, thanks.
I hope you to give me adive for next works also. You look already expert in human body. Actually I didn’t notice that who made the human anotomy was you. That’s awesome.
AngelJ. Thank you for your advice. I’ve changed her pose little. she is my first work useing transpose so still it isn’t easy to me. I’ll be better next time. expect that. Meanwhile, I was suprised that man also can do that pose~~ it looked little scary though . But it showed what you mean clearly, thanks.
concha. Hello there. Yes, you’re right. But I’m afraid that it depends on options and your computer, right? If you ask me just in my case, it took around 5 minutes.
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Sunhwa J.
Very nice adjustment with the left arm. The torso now looks truly being held up and supported well!! I definitely understand in regards to learning the transpose feature. Though, you did a fantastic job!! I’ve not had the chance to check back in to zbrushcentral lately and was pleasantly surprised to find your update!! I hope you and others got a good laugh regarding that male model in such a pose . The quality of this piece is becoming truly astounding!! Keep it up, will continue to follow this and your other works closely.
Absolutely magnificent.
awesome job your anatomy looks great and the pose is just beautiful, thanks for sharing.
Keep up the good work. It’s fresh not to see old persons and wrinkles all over the place The key is to use reference and to practice alot. To get your modle apart from looking computer generated or so to speek away from that ‘Poser look’ what I like to call it you have to look at real women! http//www.3d.sk is the right place for this. Your modeling skills are good, I can see this on the face of your model! Look for reference in the pose of your model from all posible angles and you are there! keep it up
Klaus
[attach=79409]back-shot-paintover.jpg[/attach]
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This is a cool model, I also have a ‘redraw’ for improvements you can make,
but I can’t access my photobucket account right now
to link it to this post. LOL! just joking, this one is awesome!
She’s pretty hot!
I like how it looks good with many different angles also.
Great improvements! I agree with his paint over. The one hand with the over extended fingers, seems to be in an odd pose, kind of like a human flipper. Maybe its the thumb clipping, although I think you might want to cup the hands more. Its not supporting her weight though, the other seems to be. I think the hair could use some more work. Hairs are normally quite transparent, via each individual strand, not sure if this could help you with adjustments. Also the hair is inconsistent. On one side of the back it looks fantastic, and has flipped ends. On the front side, the hair looks like its freshly combed and weighted. There is no flipped ends. It seems inconsistent to me, but I could just be nitpicking.
Hello guys.
I intended to stop working on this woman, but your help made me keep it up. Thank you very much.
AngelJ. Thanks. I’m glad to hear that.
THRAWN. Thank you.
aesis412. Thank you very much.
klaus. Thank you for your information. I also knew that site, but I couln’t find a similar pose for her.
your correction really helped me. Thanks again.
andy circus. Thank you.
womball. Thank you. It isn’t just nitpick. That’s also good point. so I’ve changed her pose and hair.
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wow great :eek:
what software you use for render?