ZBrushCentral

WIP - female body (Nudity)

Hello I’m sunhwa.
I want to share my recent zbrush work. I hope you guys like it
C&C are always welcome.
lady_rendershot02.jpg
zbrush shots
I used polypainting for her skin texture

Attachments

lady_rendershot03.jpg

lady_rendershot01.jpg

stand_zbrushshot.jpg

lady_zbrushshot01.jpg

lady_zbrushshot05.jpg

lady_zbrushshot02.jpg

lady_zbrushshot03.jpg

lady_zbrushshot04.jpg

nice job it looks like a real woman there~

really good job, love the pose and the anatomy is right on…post some wireframes if you could…

I really like it, im working on a woman anatomy model right now too, your model is very useful. im amazed by ur lady render in mental ray, the skin shader looks so good, i’ve just started mental raying, im wondering what skin shader you used and what did u do in mental ray to make it look that good!? thanks!

no crits here…she is beautiful!!! and an incredible sculpt!!!

thanks for sharing!!! 5 stars from me…headin’ for the top row definately!!!

good work :slight_smile:

JiChi. thank you. That’s really what I wanted.

pixolClay. thank you. Here’s wireframe shots from Zbrush. I think I should’ve put more faces for body parts. when I divided it higher I recognized too much faces on her face and hands than body.

aiman. thank you.
I used sss fast skin material and add some noise on specular.
when I finish this I’ll share it with you.

skinnybonez. thank you. I’ll work on it that makes her more beautiful.:wink:

Byung Ho Park. thank you. you’ve done good job too.:+1:

Attachments

This is pretty good. I really like the texture and pose.The shader is a bit too waxy though and too specular, I would add some creases of skin to the wrists and other bent areas. Generally any part of the body that can move has a crease and wrinkle at the moving point. The lower butt cheek, shows no sense of weight. It would be flattened in that pose. There are some wrinkles that are on the back of the arm on the elbow.

Very nice texture and great modelling work.

Very nice work. material and render is great. :+1:

Hi there. I am amazed and inspired by this piece of work, the modeling is brilliant and the fact that you have done this to such a great percentage in ZBrush is a good thing indeed as I think there is so much potential to this program. I really hope you dont mind me pointing out a part of this that doesnt appear to be right. It is where the sternocleidomastoideus joins the clavicle and the sternam. I have attached some photos with a simular rotation and weight on the shoulders. I feel your model could do with some smoothing at the point of origin at the strenum and clavicle, and to be a little more pronounced on her right side due to the twist. Also maybe becasue of the stretch maybe some space between the pectorials and the clavicle.
[neck.jpg]

Wonderfull!

:stuck_out_tongue: Beautiful!!! :stuck_out_tongue:

I cant wait to see her with hair. (not too much though;) ).

Jit.

Hi,

I noticed you mentioned finding too many subdivisions on the hand and face when you subdivided the mesh and you wished you could have made more polys on the main body to match.

You can use the retopology tool here to get what you are after. It takes a great deal of patience and …learning…to get to know it, if you don’t already this will be a great project to practice on. Basically you can add faces where you need them to match the level on the hands and face, or you can subtract some on the hands and face to match the body. The flow of topology looks very good there though already I can understand you would want to increase the count on the body. Just a thought!

*edit: well, it’s not really a “retopology tool” as it is a “method” of doing this in Zbrush with Zspheres and subtools. Just thought I’d clarify.

womball. thank you for your advice. here’re images I’ve fixed some. and if you notice other problems, please let me know again. thanks.:wink:
handsshot.jpg

Attachments

bottomshot.jpg

shouldershot.jpg

rendershot front.jpg

rendershot back.jpg

your progress is amazing. oh this is a great thread and i watch with excitement. The changes you have made to the anatomy are great, maybe smooth a little where the clavicle meets the scapula as on one of your renders you can see it bumps up a little high on her right shoulder. This really is a brilliant bit of work. Your texture is temendous.

Sunhwa J.

When you first posted and I saw the thread I thought this must be the lil lady Byungho P. mentioned we’d be seeing some work from in his thread :wink: . Indeed its tremendous work, sorry I had to wait until now to post on it but have been busy and couldn’t give this the attention it deserved. You’ve already recieved some great advice from the forum members. Just keep working the slight skin imperfections, inflating skin folds, adding some slight veins/tendons of the wrist and forearm area. Your pose is very elegantly done, I really like it!! I think maybe the left arm could be brought in a tad and rotated slightly to give the impression of it holding the weight of the upper torso better. I was inspired to play with the pose and used transpose master on the superaverageman so I can learn more on how to use it. Maybe it’ll show you some what I mean and give you food for thought about the left arm. Its here: http://www.zbrushcentral.com/zbc/showthread.php?p=419034&posted=1#post419034. At any rate your work is great!!! Will be watching for more :+1: :+1: .

Hey, do you apply your color map to mental ray fastskinshader? How much did it take to render?

Hello guys.
These are my final shots.
I’m afraid that may got some problems yet.
But next time I’ll see you with my better works.
I hope you guys like it.

Arran J Lewis. Thank you for your help again. I fixed her shoulder, thanks.
I hope you to give me adive for next works also. You look already expert in human body. Actually I didn’t notice that who made the human anotomy was you. That’s awesome.:+1:

AngelJ. Thank you for your advice. I’ve changed her pose little. she is my first work useing transpose so still it isn’t easy to me. I’ll be better next time. expect that. Meanwhile, I was suprised that man also can do that pose~~ it looked little scary though . But it showed what you mean clearly, thanks.

concha. Hello there. Yes, you’re right. But I’m afraid that it depends on options and your computer, right? If you ask me just in my case, it took around 5 minutes.

chest shot.jpg

Attachments

front shot.jpg

back shot.jpg

Sunhwa J.

Very nice adjustment with the left arm. The torso now looks truly being held up and supported well!! I definitely understand in regards to learning the transpose feature. Though, you did a fantastic job!! I’ve not had the chance to check back in to zbrushcentral lately and was pleasantly surprised to find your update!! I hope you and others got a good laugh regarding that male model in such a pose :laughing: . The quality of this piece is becoming truly astounding!! Keep it up, will continue to follow this and your other works closely. :+1: :+1: