ZBrushCentral

WIP:Evil Pig

The lighter green one is now my desktop background if that’s ok, I just think it looks so cool.

Hi Fausto!

Firstly that is one stunning character design; model and a huge inspiration love the tag on the ear, nice touch! :slight_smile:

Secondly do you mind if I ask how many million polygons you are using and how much ram, I’m wondering if this type of work is possible on my own machine!

-d

Simply awesome! One of the best models I have seen, would love to see it textured with hair etc :slight_smile:

Do you mind telling me how many million z brush polys the head is? I’m just wondering if my own system will handle something like this

I was just looking at this again, and wondering who was on the other side of the scene calling this fella ‘Bacon!’?? :wink:

Apart from my post, does anyone else have some constructive feedback or things that Fausto could take note of? It’s always good to get some constructive critisicm amongst all the awe. Anyone else dare but me?

subspark, you’v gott my message?:sunglasses:

[QUOTE FROM EMAIL]

ha ha ha, don’t forget, U will B maybe banned, 'cozz there is no crtiticizm, only bush-applauding allowed ;–)))
your friend

Abyssis

Banned for giving ‘constructive’ criticism?! With all due respect, Gimme a break!
The word critisicm is in the dictionary. I think you will find that ‘constructive criticism’ holds the same meaning as ‘positive feedback’. :o

I don’t mean to patronise you, but where are you from, son?

Paul W.

:o oooh, subspark-father, U do not understand jokes? Sorry than…:frowning:

Hey there!

Thanks a lot for the comments and suggestions!

subspark- I really apprectiate your comments! I hear you about the eye… I just did the eye small because usually, big eyes are related with nice characters, and small eyes looks less smart and more vicious… but I’ll give a try anyway.

I’m totaly open for suggestions… feel free to comment.

I’m still working on the model (didn’t have much time on the last days)… but I’m almost done with his shirt and belts. I’m still fixing some folds and add more lumps all over, so it looks more organic. Hope you guys like it!

The head on the shade and wire imgs are the lowpoly one (of course :smiley: )… just for reference.

Thanska a lot!

Fausto.08.jpgshade_01.jpgwire_scene.jpg

hey hey, great character here! strong expression and nice modelling, congrats man!

Dear Abyssis, I do apologise if I missled you. I wasnt having a go at you I simply couldnt understand why you sent me a private email about being banned? If it was a joke I would have appreciated some sort of indication other than a confusing wink symbol at the end of your lengthy remark.

That way we could have avoided any embarrasment. :o

No hard feelings friend. I was only giving Fausto some constructive feedback. :slight_smile: From now on I write [CONSTRICTIVE FEEDBACK] in the header of my replies in order to avoid any further confusion.

[CONSTRICTIVE FEEDBACK]
Fausto, i didnt mean ‘enlarge’ the eyes I just meant open them WIDE up. Your characters eyelid seems distrorted downward giving him an unatural and forced appearance.

I truly think this removes alot of the dramatic tension in the character’s situation.
I’m assuming your aiming for the realistick end of the stick?

Apart from that, I though your work was quite admirable. Im a big fan all the way. :+1:

Cheers Guys!

really great job man ! congratulations !!!:+1:

  • você conseguiu esse resultado com o mapa displacement ou importou a malha feita no Z mesmo ?

Good question, dcmoutinho. I’ve always wondered exactly how the skin cracks and wrinkles are painted onto the mesh. Using Alphas or Stelcils?

With alphas, do they actually add displacement to the mesh or are they a 2d3 trick? And if so, how does this 2d3 biz export as mesh?

I’d love to know.

Cheers People!

Paul.

Subspark…

only one way to find out…do it!!:smiley:

you can do it many different ways in zbrush and there are lots of scripts and tutorials here showing various techniques. There are a couple great ones in the tutorials forum…i think the one you might want to see is called something like dino tutorial or dino skin tutorial…should explain and show alot.

Fausto, great modeling! I would hate to be in the same room as this monster
eventhough he is all chained up like that!

Looking at your model, there are a few things that I do think might benefit
from a little revisiting. This, of course, is solely based on my opinion, but
here goes:

-Just to point out exactly what subspark mentioned: the eyes. Its all
in the eyes. No matter how fierce you make the roar out to be, or no matter
how many sharp teeth you put in that gruesome mouth of his (or her?), if you
do not have the right look of rage in the eyes, its all for naught. It seems
that the lids are mimicing the form of the brow’s downward slope. Because of
this, it makes his lids look flappy, and it takes away from the feel of the eyeball
actually being snug inside his sockets and the upper and lower lids wrapping
nicely around it. Perhaps by examining your eyes in the
mirror with that very expression, you might be able to get a better idea of how it should look. There is nothing more valuable than reference
when it comes to things such as this. Facial shapes require a lot
of observation and care in order to translate the look or feel that you
want in CG.

Also I would probably add a lot more compression in that area
too since his cheeks seem static. Try doing that look in the mirror and
try to examine how much compression happens around that area. In my opinion, It would give it so much more power if his cheeks were up a bit,
thus compressing his lower lids upwards.

-You mentioned that you’re going to add more lumps all over. This is the
danger of Zbrush modelling -being able to add lumps to your hearts content.
I think the forms that you have there are more than enough. In fact, I think
you should get rid of the lumps in most of them. Look at the two main folds
that surround the mouth area. Since you’ve got these tertiary lumps
on them, it robs those forms of tension and pull. Also, since they are
both almost a uniform cylinder from upper to lower, I am not getting a sense
of the skin stretching at all. I think the sculpt will be so much stronger if you actually tapered those folds so it gets narrower as the jaw pulls that area
of the skin down. I hope that made some sense.

-The two teeth that flare out, especially the lower one on the screen left might
need a little polishing in terms of the form. As of now because it looks
like it has a flat belly and it has a dip in the center area, it makes it look
lumpy. I think the most successful one is the upper tooth on screen right.
The rest, to me, does not look solid enough to be able to bite down on
meat, bone, fascia and whatever ungodly things he fancies for lunch, bfast, or dinner :slight_smile:

Other small things:
-Focus on your primary and secondary shapes. Do not let the small
details and wrinkles hide the most important forms of the model.
-His jaw…in that open state, that part of the jaw actually gets buried
under the skin, and it should not flare out. What actually flares out
are the two prongs of the mandible since the jaw unhinges itself to
open that wide. If I were you, Id look at references of lions
or gorillas with their mouth wide open. You will see the area just right
below the zygomatic bone jut out.
-Just to reiterate what I said before: stay away from lumps for too much of it will make your model look…well,
lumpy :slight_smile:
-Follow through with your forms. Look at the platysma muscles on the
neck below…it might be nice to have some of those forms follow through
and overlap the sterneocleidomastoid (spelling?) muscle.

Again, its an awesome model. Theres something about it
thats really freaky and disturbing in terms of the concept of
a man-pig being tied inside some kind of a mental institution or something.

I apologize if the points I brought up are overly long. I am not too good
at explaining things, and perhaps I could have shortened them a bit.Also, this is my first critique here, so I figured I’d
try to be as thorough as I can be.

Cheers,
Gio

er, i feel stupid. i just re-read my long ass post.
when i said “upper tooth on screen right”, i actually
meant upper tooth on screen LEFT. sorry for the confusion.
how 'bout dem mets? heheheh

-gio

Cool. Texture this BIG fella’!!! And show us :smiley: He’s Bad A$s looking!!!

… Levius (an ancient Zbrusher) crying image :slight_smile:
image

I’m gonna be obvious, but like everybody else, I must said: great work!! Just asking: How many polys got the mesh you render in 3dsMAx/Brazil? And how many RAM your machine have?
Great raging pig, really

L.

Glad you guys liked this last update!

dcmoutinho-Thanks for your comments! I’m using the hipoly mesh from zbrush on Max right now, as Brazil doesn’t have the subpixel displacemnet yet… I will do some tests with mental ray too.

subspark- I used a lot of custom alphas that I painted on photoshop to create the wrinkles, and deco brush to increase some of the details and also to create some tendons on his neck too.

gioNak- Hey, thanks so much for taking your time and adding so much constructive critics for my work! I will make some tests with his eyes to make this whole “crazy looking poping eyes” bulging the eyelids.

luigi_7105-Thanks for your nice words! Right now the whole scene has around 3 milion faces, and just the head has around 2.5 milion itself… expansive, I know. My computer is a P4 3Ghz with 1GB RAM.

Thanks so much for everybody for your time and nice words.

Best,

Fausto.