'ello Zbrush forums!
I have a few questions for you all and I was hoping to get some answers. 8P I’m currently working on a Diploria Strigosa or better known as Brain Coral.
What I did was take a simple texture and make a uv out of it. I then just used that to sculpt this out. The only question is that now that I have this shape and sculpt, I want to make the small ridges that can be seen in Brain Coral.
I would like to somehow imitate those ridges ((http://farm1.static.flickr.com/49/149047693_d7f3917687.jpg)) but I have not been able to make a correct alpha brush to draw onto the model or make a normal map in photoshop to apply in Maya separately. It’s probably my lack of skills on modeling/texturing coral, but does anyone have any ideas that I could try, or any input on the model itself? I would love any input or ideas that people can throw at me! Thank you so much! ^ ^
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