I started this for the winged creature Monday Challange. Created the Low Poly Cage in Cinema4D (~2500 polys) and then brought in into ZBrush for shaping (~2.5 Mio polys). Then took it over to Messiah:Studio to test that render with ZBrushs displacementmaps. To get a slightly more interesting render I also slapped a couple of bones in the neck so I could pose the head.
I think its now time to start with the real fine details like skin, horns, claws and so on… 
One question though: There seems to be a huge crack in the UV-Map in the shoulder region. I created the UVMap in ZBrush (GUVTiles, AUV Ratio = 1). there is also a visible triangle at his left side (right under the wings shadow). Has anybody an idea how I could get rid of these?

