ZBrushCentral

Winged creature

Hey it’s been a while since I posted anything at this forum, well anyways i was experimenting with Game models lately and worked on this creature on and off and getting used to Zbrush again, I’d say I’m almost done with it it’s just the tweaking phase mostly the spec map to bring out the character more comments/critiques are welcomed :slight_smile: .

The triangle count is around 5000 and the Diffuse/Spec/Normal map textures are 2048 by 2048 pixels, modeled the basic mesh and rendered in XSI, and obviously sculpted by Zbrush :wink:

[attach=105157]Test_render_1.jpg[/attach]
[attach=105158]Test_render_2.jpg[/attach]
[attach=105159]Test_render_3.jpg[/attach]
[attach=105160]Test_render_4.jpg[/attach]
[attach=105161]Test_render_5.jpg[/attach]

Attachments

Test_render_1.jpg

Test_render_2.jpg

Test_render_3.jpg

Test_render_4.jpg

Test_render_5.jpg

that is really good. I’m still new at this and I noticed your Pix and polly count… How do you raise the default so I can have a larger picture and smoother sculture?

Thanks Vudoo :), although I’m not quite sure by what you mean in raising the default, is it Geometry? or the illusion of depth with such a low polycount limit? the answer to both of them is “normal map” it’s basically a stronger version of a bump map which can fake depth, as for smoother sculpture the technical side of this I could answer is that in all the softwares you can actually smooth the edges so that light won’t read it very harshly it’s mostly recommended for organic models and most low_poly game models (in Xsi it’s found in Geometry approximation => Polygon Mesh tab => Discontinuity, which you play with the angles and decide how harsh the edges should look like on the entire model and you can see it on the viewport)

Hope that helped :slight_smile:

Hey guys i just updated my creature did some minor tweaks with the coloring and played around with the spec map, and tweaked a little the normal map. I’m wondering if there’s a way to reintroduce the first obj file but with a different UV map but still retain the sculpting I did on the previous version.
Comments/critiques are very welcome :slight_smile:

Attachments

Front_updated.jpg

perspective_updated.jpg

Close_up.jpg

Back.jpg