Hey it’s been a while since I posted anything at this forum, well anyways i was experimenting with Game models lately and worked on this creature on and off and getting used to Zbrush again, I’d say I’m almost done with it it’s just the tweaking phase mostly the spec map to bring out the character more comments/critiques are welcomed .
The triangle count is around 5000 and the Diffuse/Spec/Normal map textures are 2048 by 2048 pixels, modeled the basic mesh and rendered in XSI, and obviously sculpted by Zbrush
[attach=105157]Test_render_1.jpg[/attach]
[attach=105158]Test_render_2.jpg[/attach]
[attach=105159]Test_render_3.jpg[/attach]
[attach=105160]Test_render_4.jpg[/attach]
[attach=105161]Test_render_5.jpg[/attach]