Hy! First post ever here! Just want to show you what I’m doing with ZBrush…
Don’t forget to check out my ArtStation here: https://www.artstation.com/artist/williamp
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Hy! First post ever here! Just want to show you what I’m doing with ZBrush…
Don’t forget to check out my ArtStation here: https://www.artstation.com/artist/williamp



Really good work! You should push the planes of his face in some parts, his skeletal structure seems a bit soft
Very good expression, you can see the character coming out!
I don’t know what are you trying to achieve, if you have some reference or else, but I agree with MattBerg, he’s a bit soft for a manly badass dude.
Thank you everyone!! I agree with both of you: I should try to remove a little bit of the softness in some place. For now, here is another project that a work on a few months ago. It was originally for THU competition but I decided not to participate. So, there is the final result that I come with. The sculpting and the modeling was made in ZBrush and the rendering was made in blender (cycle) with a little bit of compositing inside photoshop. I would really love to know what you think about it!
Don’t forget to subscribe and like my art Station: https://www.artstation.com/artist/williamp
ZBrush render
ZBrush Polypaint
HY! I just want to have some fun so I’ve decided to make a quick ZBrush sketch base on CreatureBox concept. What do you think??
Don’t forget to take a look at my ArtStation 
HY! This is my last work. Made in ZBrush and render in blender (cycle). Any comment are welcome!
I would also like to say thanks to Jens Claessens because he gave me the permission to use his amazing concept. You can see his ArtStation here: https://www.artstation.com/artist/jensclaessens
And you can see my ArtSation here: https://www.artstation.com/artist/williamp


SCIFI Character
I did this project to practice my cloth sculpting and to do some hard surface modeling. I also wanted to push my knowledge of blender cycle. I hope you like it . 
Other render


Very cool concept and very clean art! Thumbs up for you!
Hey!! Thank you! 
Thats pretty cool !
Thanks !!! 
Hi!! The is an head I did base on glenn from the walking dead. I’m also planning to make a body and a realtime render of it so suscribe to see more. Fell free to ask any questions. Don’t forget to check out my ArtStation for more…
https://www.artstation.com/artist/williamp

WIP from ZBrush
Hey guys! I know it’s been a long time but I’m back with new work!! I hope you like them. They are all sculpt from dynamesh and render in ZBrush. I used the texturing xyz maps for projecting and I also made an article for them that you will be able to see next week! I will post the link soon. Also, if you like the renders, don’t forget to go and like my artstation: https://www.artstation.com/artwork/y6zeO
The project was selected by 3DTotal to be part of their gallery.!!! 
Share and Like!!! 
Hey guys!! I did a little project to test marmoset toolbag3. Head sculpted in zbrush and then rendered in real time (low poly) inside marmoset toolbag 3. Hope you like it. Don’t forget to check out my artstation!! 
Hey guys. Here is a project I am currently working on. It is not finished yet but I plan to render him with color! Let me know what you think 
Don’t forget to check out my atstation: https://www.artstation.com/artist/williamp



Warrior rendered in marmoset toolbag 3 (real time). The character, including the props (sword and shield) is 50k tris. I started the project using the concept “Swordsman” created by Aleksey Bayura but then decided to make some changes to the original concept. I also learned substance to texture the character. The character was sculpted in zbrush!! 
artstation: https://www.artstation.com/artwork/rKL22


Very good job 
congrats 