Hi, In my completed model I’m making a centipede and have multiple copies of one subtool (for the body segments) laid out in different sizes.
I used UV master to create UV’s for the main subtool and then decided to paste the same UV’s onto the remaining copies (since they are identical topologically and of same polygon count)
I also wish to use the same displacement map across all subtools, however the UV’s for the copies (as seen using New from UV map option under Texture tab) gives me this odd result and the displacement map does not work as it does for the main subtool
Any assistance greatly appreciated!