ZBrushCentral

Wierd UV mapping problem - Help!

Hi, In my completed model I’m making a centipede and have multiple copies of one subtool (for the body segments) laid out in different sizes.

I used UV master to create UV’s for the main subtool and then decided to paste the same UV’s onto the remaining copies (since they are identical topologically and of same polygon count)

I also wish to use the same displacement map across all subtools, however the UV’s for the copies (as seen using New from UV map option under Texture tab) gives me this odd result and the displacement map does not work as it does for the main subtool

Any assistance greatly appreciated!

Why not just duplicate the body part that unwraps correctly?

The copy of the UV’s doesn’t work because your duplicates have a different vertex order.

@beta channel - I see, well that (duplicating) seems the way to go for now.
Many thanks for your reply!