ZBrushCentral

Why ZB4 not being a native 64-bit app is a joke.

  1. New workstations designed for computationally intensive tasks, such as the 2D and 3D graphics professions, routinely use 8-16GB of RAM or more.

  2. Anyone who uses a 32-bit OS is either mentally challenged or lives in a third world country, since 64-bit hardware and OS’s have been available for a decade, are no more expensive, and are significantly more powerful.

  3. Pixologic purports itself to be a leader and innovator. However, since shattering the previous polygon barrier, has decided to rest on it’s laurels and simply ignore what it’s customers largely agree to be THE critical code rewrite needed.

  4. Every other frequently used application and plugin in my graphics arsenal, from 3D programs to 2D editing programs to literally dozens of plugins and specialty applications, is now or has been for years, available in native x64.

  5. CONGRATULATIONS. Zbrush has won the dubious distinction of being one of only 2 tools that I use and value which is unable to accomplish this feat. The other one is Xenodream.

…but at least its entire technical team consists of the mathematician who invented it and a lone programmer who codes in Delphi.

Kudos! Well played. :+1:

beeek - what you cant do with ZB? Where did you hit the limit, without solution? Please show us this model, that you hit the wall with - this marvelous thing that you cant finish because ZB is not letting you. That will be only legit reason for complaining.
I dont see Ryan Kingslien complaining, I dont see Magdalena Dadela complaining, I dont see Sebestien Legrain, Cesar Dacol Jr. or Rick Baker either. Those and thousands more are just concentrating on their work, creation - filling up gallery with amazing works they do with this 32bits application.
What I see is yet another mr. Big-Mouth-Knows-Better. Show us the work that you absolutely cant finish with Zbrush BECAUSE it is 32bits. If you cant show nothing you are just whining because you would feel better knowing that ZB is 64bits - not because you need it. If so - I tell you what - make a shortcut to ZB and call it “ZBrush4 64bit version”. Thats it - thats all you really ever needed - NUMBERS IN NAME.

Before you would think about answering - you can write as much as you want, but without uploading an example of limitation that you cant do with ZB and with other programs like Mudbox or 3DCoat you can - this will be just empty, senseless thread.

Fair enough, but the point here is the context.

Given the heaviness of todays 3D scenes and models, to say that most studio artists don’t care confuses the premise with the conclusion. They use it and happily tolerate it BECAUSE that’s what available.

Why do you suppose 3dsMax is in its 4th generation of x64 platform? I doubt it is because they decided it would be amusing to waste money on code revisions that nobody wanted or needed.

Is more than 4GB of ram on a 3D workstation in 2011 a mere frill or obscure curiosity? Be serious, that’s like saying automobiles are redundant because nobody is complaining about their horse and buggy.

32-bit was 2000 mainstream, and 64-bit is 2010 mainstream. For a major graphics application, refusing to adopt it is complacency at best and arrogance and/or stupidity at worst.

There is no need to upload my giant model or zbrush document. You can duplicate it in seconds:

  1. Open Zbrush.
  2. Resize the document to 16000 X 11000. (oh, you can’t…)
  3. Subdivide your default tool to 20M polys WITHOUT PAGING TO DISK. (oh, you can’t…)

Perhaps next you could explain to me why there is no connection whatsoever between these limitations and the amount of available RAM.

agree with beeek, change it or may loss it…

Just what I thought - no work done…
Zbrush is for people who are using it, not for theorist. It is a MODELER - and here you have virtually no limitations. You want massive amount of polys? Just divide your model into subtools and you can easily hit 32 millions (I have no clue why in heaven you would need this amount to do decent work, BUT if you need it - there it is). Each subtool is treated separately so you can have amazing geometry running with no problem. You would know this if you would actually use ZB for work…
As for massive documents - WHY you would need that resolution in a first place? That is my point exactly - your problems are virtual, not real. You are just looking for problem not using a software for work.
Standard magazine page for print would be about 2550x3300 in 300dpi. If you need something bigger then you are rendering in some other application. For a quality work you need anyway go out of ZB, even if just for composing different passes. Zbrush is not meant to be standalone-for-everything - why you think we have such thing as GoZ? But even on external render, in 64 bits you may hit the limit and have to look for workaround, divide artwork, render it piece by piece.
I dont get you man - youre clearly not using 100% of zbrush power at the time - why would you need more? What are you complaning about? Get to work man, let us know when you will hit ZB limits.

Ow, btw, accidentaly I hit search google for this thread and suprisingly enough I have found that you posted same complains, even linking to ZBC on… widely known pirate community.

[Link removed by moderator]

I am not judging you, but you probably got that software for free, right? Then we have a pirate, probably just collecting softwares (because clearly you are not working on ZB as you have nothing to show) complaining about virtual problems. You know what? Big “L O L” is going your way. Go back to collecting software - get yourself a pirate copy of Mudbox in 64bits and stop whining. EOT.

U… Trolled…

00000000000000000

00000000000000000

[Edited by moderator]

Illegal activities are not tolerated in ZBC.
Member is banned pending further investigation.