ZBrushCentral

Why the position of obj changed in Zbrush?

Greetings, buddies! i suffer a problem which i cant fix it. Please help me ,thx very much.

i built the clothes, belt, shoulder…etc basemesh which append my character in maya, but the positon changed after i import to Zbrush ,all the subtool is in the center of the canvas by default which share the same scale ,same position …:cry:

i dont know where’s my fault… how to set up the Preferences in Maya or Zbrush?

Please help me…:cry:

The objects exported from Maya have local or world coordinates ? I never had troubles with that.

indeed, i never had this trouble before either…but this problem appeard during this process … before that i dont need to set up the transformation of mesh, such as Freeze Trans… Centre Pivot…etc

i thought the problem which refer to maya version, i used Maya 2008 1st edtion before, during my this workflow , i uninstall that and install the Maya 2008 2nd edtion, the problem appeard…
but i 've tried to restore the maya version … but problem still existed.:cry:

thanx very much for your reply… i 'll try another way.

You could export everything (at the lowest resolution) and reposition in Maya. Then reexport. That might fix the issue.

thanx for your good idea,i 'll try this , follow your steps:D