I just watched a Gnomon Workshop tutorial (Head Sculpting & Texturing), which ended by using Maya/Mental Ray to render.
Initially I got really excited about being able to use Zbrush to produce some projects I have planned. However I was left a little disillusioned by the end of the tutorial due to the inclusion of Maya.
I really can’t afford the highly priced Maya. Therefore is it possible to render the final image including UVS, Textures, colour etc in Zbrush. If so why export the UVS, Textures, Bump maps and GEO displacements into Maya?
My work plan is to finish my project in Photoshop.
I’d be grateful for any pointers. THANKS.