I am using 3ds Max 9 and 2008 (problems exist with both), I have created my models in Max and UV unwrapped them (no overlapping seams, quad like polygons etc)
I am following the 'Zbrush to 3DsMax - Zinfo' found on the web
[http://www.zbrush.info/docs/index.php/ZBrush_to_3ds_Max](http://www.zbrush.info/docs/index.php/ZBrush_to_3ds_Max)
The problem I have are present with both UV mapping in Max and the AUV, GUV tiling within zbrush (after re-importing OBJ of course)
The problems also both happen when using a stored morph target and generating the Dis. Map from that, and secondly allowing Zbrush to change the lower sub-d levels upon dividing geometry and then generating the Dis.Map from that, then Re-importing the changed OBJ back into Max
Below are two images from 3ds Max 9 renderer, using the Mental Ray displacement. The strange thing is that the displacement seems to be affected by the turbosmooth I place on my OBJ.
You can see the non-smoothed polygons under the Displacement itself.
There are two images, the first with Turbosmooth Iterations 1, the 2nd with Iterations 2
You can see the difference between the two :
As the one with Iterations 2 have more unsmoothed polys due to it being subdivided again
I know you need to put a turbosmooth on the OBJ but why is the displacement being affected by the iterations on the Turbosmooth itself?
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