ZBrushCentral

Why does this happen? (Normal Map)

each model exported from “zbrush” with a normal map keeps seams.

I’ve been doing various workflows, making the model completely from hight poly zbrush, and even created UVmap from zbrush, but either way I have the same problem, does not fit the normal at the edges where the seam there, I have no island 0-1 out of space, I am not overlapping in any island, no hard surface or crease and the mesh is not open in those areas, I would love to believe that I only need to press a button but it seems that it is not.

not only happening in “Maya” also happens in “3dmax” and “Unity3D.” I think the problem is fully focused on the creation of the normal map.

see HD

//youtu.be/HhdJgsz9aNQ

if someone can tell me what’s going on, I’ll be eternally grateful. : D:)

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Hi,

I’ve also had this problem. I haven’t been able to find a fix on the forums yet. Any fix involving a render setting won’t work for me since my models go to the web, I don’t know if that makes any difference.

Best,

Ana