this is a question to the developers? i have tired making displacement maps in maya, modo and cinema 4d. im curious, why on earth did zbrush make itself so strange?
in each app, you have to flip the map, is there a app where you dont have to flip the map?
in each app you have to adjust the gradients, because most apps use black and white, zbrush uses 50% gray and white.
and in each app displacement maps are so complicated. why have pluglins not been developed to make the process easy? i was just messing around with modo, and theres a displacement distance meter (a issue with luxology not you guys) and no matter what i did it didnt look right (although im guessing thats because of me being a mac user).
i just dont understand why the process of displacement maps is so complicated and why pixologic complicate that process?
also, could plugins be made for the some apps, so there would be some decent communication between zbrush and other applications? is that something you guys are working on?