Sometimes it seems zbrush doesn’t want to let me polypaint on my mesh when I think it should.
For example I have a mesh with subdivision levels on which I transfered polypaint from another mesh. I see the polypaint on it (texture is off and polypaint colorize is on, masks are off and spotlight is off too) but I can’t modify the polypaint by using the standrd brush with RBG on, I pick a color and painting has no effect.
What I need to do then is to click on makepolymesh3d, and then I can polypaint on the newly created polymehs but I have to reconstruct the subdivion levels.
I would like to know why a mesh would stop accepting polypaint?