Hi,
I made a desk in 3dsmax 2011 and i would like to texture (realistic) it in Zbrush
The desk has been unwrapped already in 3dsmax.
Now this desk is made in max and is mostly made out of quads but for the top for example which is made with a spline and then extruded it’s not based out of quads.
Now the problem with Zbrush is it needs to be divided in order to have a high poly count. Now because the desk is not only made out of quads the poly distribution is not something that Zbrush likes meaning that when you paint on it, let it be polypainting or projection master or Zapplink(in photoshop) the texture becomes all distorted and blurry.
Also some areas of the desk don’t have a lot of polys to start with so even with a division of 6 it’s not enough
Now I wish I could use viewport canvas in max 2011 but it isn’t well optimized so creating 4096x4096 is out of the question.
Why in Zbrush can’t I directly paint on my object but on the UV unwrap
I hope some of you will understand
I’m starting to think that Zbrush isn’t the best solution when you aren’t doing organic work
Thank you for your time
Dub