why does Zbrush not accept a photoshop .tif. I thought it might just be a stupid extension thing like making sure the file is a .tif intead of a .tiff, but that does not work. Is there some preferences in Photoshop that is messing with the file. Its so weird. I create a .tif in Zbrush, I open up Photoshop and save it without doing anything to it, and it will no longer work in Zbrush. This is a problem because if I want to bring in a displacement map from an external program, Zbrush will not eccept it. If I save it as a BMP, Zbrush will accept it, but BMP’s are only 8 bits instead of the desired 16 bit. Thanks for any help you may give.
If it’s not Photoshop CS, you may not be able to. Earlier versions of Photoshop did not have true 16 bit support (even though it seems to).
Thanks for the suggestion, but I am already using Photshop CS.
I’ve got the exact same problem:
I can not import 16Bit Tiffs or PSDs that have been saved in Photoshop. (I tried CS2 and CS3)
I also tried every possible combination of all the Tiff options. (Grayscale/RGB, No compression/LZW/ZIP etc…)
Is there any tool that opens 16Bit Tiffs and saves them in a way ZBrush can read?
Thanks for your help!
Zbrush 2 only supported a limited subset of the .tif format, and I guess Zbrush 3 has the same limitation. Instead of exporting a tif, export it as a bmp. AFAIK, Zbrush imports bmp w/o problems (it has always worked for me)
the support for tiffs which is the format we all use in visual effects was something i was really hoping for. i figured it was overlooked in zbrush 2 but didnt expect it to be missing in 3
quote;
Zbrush 2 only supported a limited subset of the .tif format, and I guess Zbrush 3 has the same limitation. Instead of exporting a tif, export it as a bmp. AFAIK, Zbrush imports bmp w/o problems (it has always worked for me)
Yes, but bmp is only 8bit?
I think the exported .bmps are 24bit
If its an option for you, .PSDs work like a charm.