/sound of screeching tires. :eek:
Whoa, hold on a moment.
I pulled down the demo sometime back and have been playing around trying to bend my brain around some of the paradigms associated with ZBrush.
Now, so far, I have managed to get a grasp of many basic techniques and, up to this point, have found the ZBrush methods and workflows to be easier and more “organic” than many higher priced applications of similar caliber.
To clarify, my particular interest in ZBrush is in modelling - specifically for games.
With Normal mapping burning serious inroads in the gaming industry, high poly modles with low-poly, normal mapped derivatives are becoming more and more common place.
Enter ZBrush, with an intuitive sculpting method that, quite frankly, puts most of the higher end modelling suites to shame - and at an attractive price!
Now, much to my dismay, I find that the inability to reselect a 3D object is NOT a restriction of the demo, but a… a… a FEATURE?!
What does one do if they have, for example, a head and a torso they need to “stitch” together to get a more complete mesh?
I know ZBrush exports 3D models and meshes, but why bother with it at all if you have to go get a more expensive app to put the “whole” thing together? 
Wow this is depressing. I thought ZBrush may have been the answer for those of us who can’t afford 2K Maya licenses. =(
I am almost feeling ill. Please tell me there’s a work around or something. I really like this app, but it’s the freedom of 3D I require. =\